v0.1.15315 Aug 2026·Rendering
GPU text: the last big paint primitive moves to the device
Text now rasterises on the GPU. A simple run - ordinary weight and style, the common case that is the vast majority of a page's words - is laid out into positioned glyphs reusing the exact same font rasterisation and placement the software renderer uses, and each glyph's coverage is uploaded and blitted on the device, coloured in the shader. The result matches the software rasteriser within a single level per channel. With text joining rects, rounded rects, borders, gradients, and images, the GPU can now draw the whole of a page's two-dimensional painting - everything except WebGL. The GPU aspect moves 17 to 22; making this the default render path for live pages and accelerating WebGL are the remaining steps. The overall holds at 57.
Parity with the reference browser
74overall, as of v0.1.355
Web APIs / DOM surface53
Security architecture66
GPU / graphics acceleration68
DevTools / extensions72
Networking85
Media85
Accessibility85
Real-world site compatibility99
HTML parsing100
CSS parsing + selectors100
Layout: block / flex / grid / tables / writing-modes100
Paint + visual100
JavaScript language100
JavaScript performance (JIT)100
HTML parsing100