v0.1.15515 Aug 2026·Rendering, Web APIs & DOM
GPU shadows and conic gradients: the fallback set shrinks
Two more paint primitives move onto the GPU, so the unified renderer hands fewer things back to the software path. Outset box shadows - the soft drop shadow under every card and button - now rasterise on the device: a shader reproduces the software renderer's exact rounded-rect distance field, blur falloff, and the way it carves out the element's own box, matching within a level or two. Conic gradients join linear and radial on the GPU too. With shadows and all three gradient kinds now on the device, a real card - background, border, gradient, shadow, and text - draws almost entirely on the GPU, with only transforms, clips, and filters still on software. The GPU aspect moves 27 to 31. The overall holds at 57.
Parity with the reference browser
74overall, as of v0.1.355
Web APIs / DOM surface53
Security architecture66
GPU / graphics acceleration68
DevTools / extensions72
Networking85
Media85
Accessibility85
Real-world site compatibility99
HTML parsing100
CSS parsing + selectors100
Layout: block / flex / grid / tables / writing-modes100
Paint + visual100
JavaScript language100
JavaScript performance (JIT)100
HTML parsing100