v0.1.16115 Aug 2026·Rendering, Web APIs & DOM, Media
GPU 3D transforms: every container renders on the device
3D and perspective transforms move to the GPU, completing the set of container primitives. A tilted, perspective-projected element renders its content to a GPU layer, and each screen pixel is gathered back through the inverse perspective with four subsamples for smooth edges - the same anti-aliased projection the software renderer does, within two levels. With this, every wrapper the renderer understands - rounded clips, 2D and 3D transforms, and all ten CSS filters - runs on the device, on top of the full 2D paint set. That is the whole 2D-and-effects pipeline on the GPU. The GPU aspect moves 44 to 46. What is left is turning this into the default live render path, plus WebGL and video decode. The overall holds at 57.
Parity with the reference browser
74overall, as of v0.1.355
Web APIs / DOM surface53
Security architecture66
GPU / graphics acceleration68
DevTools / extensions72
Networking85
Media85
Accessibility85
Real-world site compatibility99
HTML parsing100
CSS parsing + selectors100
Layout: block / flex / grid / tables / writing-modes100
Paint + visual100
JavaScript language100
JavaScript performance (JIT)100
HTML parsing100