v0.1.15915 Aug 2026·Rendering, Web APIs & DOM
GPU blur: the frosted-glass filter runs on the device
The blur filter - filter: blur(), the frosted-glass effect - now runs its blur on the GPU. It renders the content to the same padded region the software filter uses so the blur's edges line up, runs a GPU box blur that is pixel-identical to the software one, and composites the result, matching within a rounding level. The blur is a three-pass convolution, the single most expensive per-pixel effect on the modern web, and it is now hardware work. With clips, transforms, colour filters, and blur all on the GPU, the only common effect left on software is the drop-shadow filter. The GPU aspect moves 40 to 42. The overall holds at 57.
Parity with the reference browser
74overall, as of v0.1.355
Web APIs / DOM surface53
Security architecture66
GPU / graphics acceleration68
DevTools / extensions72
Networking85
Media85
Accessibility85
Real-world site compatibility99
HTML parsing100
CSS parsing + selectors100
Layout: block / flex / grid / tables / writing-modes100
Paint + visual100
JavaScript language100
JavaScript performance (JIT)100
HTML parsing100