v0.1.16215 Aug 2026·Rendering, Web APIs & DOM
GPU filled polygons: vector fills join the device path
Filled polygons - the shapes behind SVG polygons and CSS clip-path fills - now rasterise on the GPU. Each pixel runs the same four-by-four supersampled even-odd point-in-polygon test the software renderer uses, so interiors are bit-exact and only the anti-aliased edge differs by a single coverage level. With this, vector fills join the solid, gradient, image, text, shadow, clip, transform, and filter primitives already on the device - the software renderer no longer holds any 2D fill class to itself. The GPU aspect moves 46 to 47. The remaining work toward full acceleration is unchanged: making the GPU renderer the default live path, WebGL, and hardware video decode. The overall holds at 57.
Parity with the reference browser
74overall, as of v0.1.355
Web APIs / DOM surface53
Security architecture66
GPU / graphics acceleration68
DevTools / extensions72
Networking85
Media85
Accessibility85
Real-world site compatibility99
HTML parsing100
CSS parsing + selectors100
Layout: block / flex / grid / tables / writing-modes100
Paint + visual100
JavaScript language100
JavaScript performance (JIT)100
HTML parsing100